Play at Work: How Games Inspire Breakthrough Thinking
(eAudiobook)

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Average Rating
Published
Gildan Audio, 2013.
ISBN
9781469057132
Status
Available Online

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Physical Description
8h 30m 0s
Format
eAudiobook
Language
English

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Citations

APA Citation, 7th Edition (style guide)

Adam L. Penenberg., & Adam L. Penenberg|AUTHOR. (2013). Play at Work: How Games Inspire Breakthrough Thinking . Gildan Audio.

Chicago / Turabian - Author Date Citation, 17th Edition (style guide)

Adam L. Penenberg and Adam L. Penenberg|AUTHOR. 2013. Play At Work: How Games Inspire Breakthrough Thinking. Gildan Audio.

Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)

Adam L. Penenberg and Adam L. Penenberg|AUTHOR. Play At Work: How Games Inspire Breakthrough Thinking Gildan Audio, 2013.

MLA Citation, 9th Edition (style guide)

Adam L. Penenberg, and Adam L. Penenberg|AUTHOR. Play At Work: How Games Inspire Breakthrough Thinking Gildan Audio, 2013.

Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.

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Grouped Work ID92146a39-fd57-4064-fd13-c580fe049336-eng
Full titleplay at work how games inspire breakthrough thinking
Authorpenenberg adam l
Grouping Categorybook
Last Update2024-04-30 10:35:16AM
Last Indexed2024-05-04 03:31:14AM

Book Cover Information

Image Sourcehoopla
First LoadedDec 23, 2023
Last UsedDec 23, 2023

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    [synopsis] => Do games hold the secret to better productivity?  If you've ever found yourself engrossed in Angry Birds, Call of Duty, or a plain old crossword puzzle when you should have been doing something more productive, you know how easily games hold our attention. Hardcore gamers have spent the equivalent of 5.93 million years playing World of Warcraft while the world collectively devotes about 5 million hours per day to Angry Birds. A colossal waste of time? Perhaps. But what if we could tap into all the energy, engagement, and brainpower that people are already expending and use it for more creative and valuable pursuits?  Harnessing the power of games sounds like a New-Age fantasy, or at least a fad that's only for hip start-ups run by millennials in Silicon Valley. But according to Adam L. Penenberg, the use of smart game design in the workplace and beyond is taking hold in every sector of the economy, and the companies that apply it are witnessing unprecedented results. "Gamification" isn't just for consumers chasing reward points anymore. It's transforming, well, just about everything.  Penenberg explores how, by understanding the way successful games are designed, we can apply them to become more efficient, come up with new ideas, and achieve even the most daunting goals. He shows how game mechanics are being applied to make employees happier and more motivated, improve worker safety, create better products, and improve customer service.  For example, Microsoft has transformed an essential but mind-numbing task - debugging software - into a game by having employees compete and collaborate to find more glitches in less time. Meanwhile, Local Motors, an independent automaker based in Arizona, crowdsources designs from car enthusiasts all over the world by having them compete for money and recognition within the community. As a result, the company was able to bring a cutting-edge vehicle to market in less time and at far less cost than the Big Three automakers.  These are just two examples of companies that have tapped the characteristics that make games so addictive and satisfying. Penenberg also takes us inside organizations that have introduced play at work to train surgeons, aid in physical therapy, translate the Internet, solve vexing scientific riddles, and digitize books from the nineteenth century. Drawing on the latest brain science as well as his firsthand reporting from these cutting-edge companies, Penenberg offers a powerful solution for businesses and organizations of all stripes and sizes.
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